Apr 07, 2009, 09:41 PM // 21:41 | #1 |
Ascalonian Squire
Join Date: Feb 2009
Profession: N/Mo
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adrenaline?
What does adrenaline actually do? i'm a level 20 now, and a decent MM, but i've never been told what it actually does? and could you please not link me to a wiki page, i'd like an answer plain and simple
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Apr 07, 2009, 09:45 PM // 21:45 | #2 |
Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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First off, Minion Master on a human is a waste. But it's up to you.
Second, adrenaline is something warriors and paragons take advantage off, whenever you hit with an attack, melee, ranged, even wanding something, you gain a strike of adrenaline. This fuels the warrior's/para's attacks just like energy fuels any caster's, can't think of another way to say it. There's really nothing especial to it. Since you're a necro, it really doesn't concern you. http://wiki.guildwars.com/wiki/Adrenaline |
Apr 07, 2009, 09:58 PM // 21:58 | #3 |
Ascalonian Squire
Join Date: Feb 2009
Profession: N/Mo
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Thanks, but what do you mean minion master on a human is a waste?
i think i get adrenaline roughly now, ty |
Apr 07, 2009, 10:07 PM // 22:07 | #4 |
Core Guru
Join Date: Feb 2007
Location: UK
Guild: Blinkie Ponie Armie [bpa]
Profession: R/
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Adrenaline is like another energy source
Certain skills, most notibly in the warrior line, have an adrenaline cost to be able to cast. You gain adrenaline through combat. You lose adrenaline by casting spells that need it, or by not fighting so that it drains away, or from the effects some spells. |
Apr 07, 2009, 10:12 PM // 22:12 | #5 |
Jungle Guide
Join Date: Feb 2008
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Apr 07, 2009, 10:14 PM // 22:14 | #6 | |
Core Guru
Join Date: Feb 2007
Location: UK
Guild: Blinkie Ponie Armie [bpa]
Profession: R/
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Quote:
That's not to say that humans can't be good MMs, but the hero AI is quicker at exploiting corpses, and better at targetting their minions with spells and skills |
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Apr 07, 2009, 10:15 PM // 22:15 | #7 |
Hall Hero
Join Date: Aug 2005
Profession: E/
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However, I wouldn't listen to kupp. Hero MM's are good, but human MMs are also good, just with running a different type of MM (unlike most PvX wiki idiots, there isn't only ONE type of MM that has to be run).
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Apr 07, 2009, 11:04 PM // 23:04 | #8 |
Lion's Arch Merchant
Join Date: Dec 2007
Profession: P/Me
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How about you're bad if you run a MM.
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Apr 07, 2009, 11:10 PM // 23:10 | #9 |
Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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My point on that was very simple, a human MM might be good, but a hero will be better. Thus, the waste, since the player is using something a hero could use better and is wasting his bar when he could be running something hero's cant that require thinking and strategy the AI doesn't have. Perfectly fine if you want to run an MM for the fun of it, but if it comes down to efficiency then it becomes a waste.
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Apr 07, 2009, 11:23 PM // 23:23 | #10 | |
Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
but honestly, don't really listen to him. he assumes your doing hard mode elite missions. when you get to that point, sure you can ditch your mm build for a curse build if you really wanted to. but don't worry bout it right now. btw lets not turn this into a minion master thread plz... |
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Apr 08, 2009, 01:35 AM // 01:35 | #11 | |
Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Adrenaline is used by Warriors and Paragons. Skills used by both of these professions cost a certain amount of "strikes" or "hits" of Adrenaline to activate, be they Attack Skills, Shouts, Chants, or something else. Unlike Energy, which passively regenerates itself constantly, you have to build up Adrenaline. Hitting attacks, taking damage, or using skills that cause Adrenaline gain are the only way to do this. If you are out of combat for too long in between mobs, you can lose Adrenaline after a short time (any Adrenal skills you have will begin to flash on your skillbar, much like an Enchantment or Hex in your Status area), at which point you will have to build it up again before you can use any Adrenal skills.
There are certain skills that either cause loss of part or all of an enemy's/your Adrenaline ( [Ancestor's Visage] [Sympathetic Visage] / [Wild Blow] [Hammer Bash] [Decapitate]), or prevent you from building Adrenaline ( [Soothing Images] <--- Hate this Hex when I'm on my Warrior... Mesmers... ouch...), so if you are ever going to come up against difficult (Hard Mode!) Warriors or Paragons, you might want to take some of these skills, or if you are playing a Warrior or Paragon, make sure you know which of these type of skills any enemies you will face might be packing, and have countermeasures (Hex removal, Enchantment removal, etc.) As a Necromancer, if you have a team that is built heavy on Warriors or Paragons, you might be asked to run as an Orders Necro, which usually uses [Dark Fury] to help provide your Physicals (W/ and P/) with extra Adrenaline to give them more Adrenaline, which lets them use their damage/party protection skills more often. Another way to run an Orders Necro is to use the Elite [Order of the Vampire], but since it will not work if you (or one of your teammates) is under the effects of another Necromancer Enchantment, you would use [Mark of Fury] on whatever enemy your Physicals were attacking, as it also boosts their Adrenaline gain. Hope it helps, my main is a Warrior, so Adrenaline is second nature to me... As far as this comment: Quote:
Here are the main (important) differences: Minion Bomber - Heroes are better, they are far more efficient at using [Death Nova] , [Jagged Bones] , and [Dwayna's Sorrow] since they have the PC running them - they know which minion is about to die, and they can target them flawlessly to get the best effects out of the skills mentioned above, as well as [Taste of Death] to manually kill minions that are enchanted. Minion Master - Humans are better at keeping their minions alive (unless you fail as a player) and can take advantage of [Order of Undeath] without sacrificing themselves to a painful, early grave (since both [Blood of the Master] your minion heal, and [Order of Undeath] which is a godly source of bonus damage for minions, cause you to sac health in order to cast), unlike Heroes, which will (and have) killed themselves off with the associated health sac involved with using the skills.
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Warrior for Hire
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Apr 08, 2009, 01:42 PM // 13:42 | #12 | |
Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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Okay, I'll just quote myself to avoid the hassle.
Quote:
You'd be more efficient calling a vital target in the backlines to your physical team, placing [[barbs] and/or [[mark of pain] when appropriate, hexing, whatever, unless you feel like microing. With an MM, you can call all you like and the minions will still hit the closest thing to them, usually the warriors, while leaving the monks, eles, mesmers alive, healing, dealing heavy AoE damage and shutting down/interrupting/denying energy to you and your party. In the end, you're taking upon yourself a job that can be done by a hero, and in return, you're denying yourself a role that can't be done by anyone else. Put your cognitive thinking to use, and leave the mindless work for the mindless AI of your heroes. |
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Apr 08, 2009, 04:05 PM // 16:05 | #13 |
Jungle Guide
Join Date: Jan 2009
Location: US
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